Devices and Domes: Building XR Experiences for Change
Time
11:30-12:30
Location
MWT7, Meng Wah Complex
Track
Track A: Inspiring Across Sectors
XR and applied games are increasingly being used not just for entertainment, but as tools for education, advocacy, behavioral change, and social impact.
Designed for creators, educators, technologists, and social impact practitioners, this workshop invites participants to think beyond entertainment and explore how immersive media can become a catalyst for cross-sector innovation and meaningful change.
Following a showcase of inspiring case studies from MAGES Studio's portfolio, participants will take part in a hands-on ideation activity where they will work in groups to explore how XR and applied game design can be used to address pressing global challenges.
